Time Stop, Temporal Stasis, Secret of Alchemy Gold Restoring, Gold to Lead, Lead to Gold
Share Spell Potion/day, Homunculus Familiarīonus Feat, Armor +1, Oxidation Transmutation Transmute Mud to Rock, Transmute Rock to Mud Starting Gold: 4d6 times 10 gp (140 gold).Īlchemist's Brewing, Alchemical Crafting, Simple Transmutation, Brew Potionīonus Feat, Heat Metal, Chill Metal, Share Spell Potion/1hr The alchemist cannot be of chaotic alignment. Races: A character of any race may become an alchemist, but races tending toward chaotic alignments will generally avoid alchemy as it is a difficult and long pursuit.Īlignment: Due to the nature of this discipline and the study required to understand potions, an alchemist must be constantly dedicated to his craft. Many alchemists also sell potions on the market, and charisma can be helpful in getting better deals. If an alchemist chooses to join in combat, he must rely on his dexterity to aim and throw his potions. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone.Ībilities: An alchemist relies on his intelligence for almost everything related to potions, which makes it his most important ability. Many alchemists spend their time making potions to heal or harm, and often to restore life. They believe magic without rules is a worthless prospect, and avoid sorcerers. They seek to categorize, utilize, and turn magic into a science. A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.Īlchemists are powerful scientists who obsess over the value of things.